Super Smash Bros. Ultimate

Shulk (SSBU)/Dash attack

< Shulk (SSBU)
Revision as of 17:52, July 30, 2022 by Alex the weeb (talk | contribs) (Undid edit by Toomai: That's where you're mistaken. Unlike with his aerials, his dash attack moves him forward a set distance, but the speed and shield arts specifically modify that set distance. This, if nothing else, affects how much the hitboxes move between frames, but also affects how far he moves forward before they even come out. This absolutely would be reflected in the hitbox visual, and it IS relevant to include.)
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Hitbox visualization showing Shulk's dash attack.
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Overview

Hitboxes

The move's travel speed is multiplied by 1.5× with the Speed Art active, and 0.7× with the Shield Art active.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.5% 0   Forward 70 68 0   3.7 top 0.0 7.4 11.6 to 6.6 1.0× 1.0× 0%               Slash   All All            
1 0 0 11.0% 0   Forward 70 68 0   3.1 top 0.0 7.4 18.8 to 7.6 1.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 12-13
Interruptible 41
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible