Super Smash Bros. Ultimate

King Dedede (SSBU)/Forward aerial

< King Dedede (SSBU)
Revision as of 19:32, July 21, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing King Dedede's forward aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   Forward aerial has more knockback scaling (90 → 98).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Forward 15 98 0   8.0 hammer2 -2.0 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 12.0% 0   Forward 15 98 0   5.0 hammer2 -12.0 0.0 0.0 1.0× 1.0× 0%               Dedede Hit   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hitboxes 13-15
Ending autocancel 40-
Interruptible 42
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Interruptible 19
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible