Dark Samus side special hitbox visualizations.
Missile
Super Missile
Dark Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a life of 120 and 76 frames respectively.
Update History Edit
2.0.0
Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
For the aerial versions of both Missile types, manual horizontal movement is enabled starting on frame 35.
Missile
18-137
Interruptible (grounded)
55
Interruptible (aerial)
60
Animation length
72
Super Missile Edit
Super Missile
21-96
Interruptible (grounded)
58
Interruptible (aerial)
62
Animation length
82
Parameters Edit
Smash input window
5 frames
Horizontal speed divisor
2
Air friction
0.0025
Missile X offset
1u
Maximum Homing Missiles at a time
2
Maximum Super Missiles at a time
1
Homing Missile Edit
Lifetime
120 frames
Initial speed
1.15
Homing deviation per frame
0.65°
Maximum homing deviation
70°
Period before decelerating
85 frames
Speed multiplier per frame when decelerating
0.95
Minimum speed
0.4
Super Missile Edit
Initial speed
0.18
Period before accelerating
26 frames
Lifetime upon accelerating
50 frames
Acceleration
0.16
Maximum speed
4.2
Rotation speed
2
Dark Samus's moveset
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