Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Neutral attack/Hit 1

< Zero Suit Samus (SSBU)‎ | Neutral attack
Revision as of 10:50, July 16, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Zero Suit Samus's first jab.
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OverviewEdit

HitboxesEdit

The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 2 for the last hitbox ends up applying to all of them.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 20 50 0   2.0 top 0.0 10.0 5.5 1.8× 1.0× 0%               Punch   All All             +10 frames
1 0 0 1.5% 0   Forward 15 33 0   2.3 top 0.0 10.0 8.5 1.8× 1.0× 0%               Punch   All All             +6 frames
2 0 0 1.5% 0   Forward 10 20 0   2.5 top 0.0 10.0 11.5 1.8× 1.0× 0%               Punch   Fighter only All             +2 frames
3 0 0 1.5% 0   Forward 10 20 0   2.5 top 0.0 10.0 11.5 1.8× 1.0× 0%               Punch   All All             +2 frames

TimingEdit

Hitboxes 1
Continuability window 6-30
Consecutive jab frame 8
Interruptible 24
Animation length 35
                                                                     
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible