Super Smash Bros. Ultimate

Sheik (SSBU)/Up special

< Sheik (SSBU)
Revision as of 01:28, July 3, 2022 by DrakRoar (talk | contribs) (→‎Timing)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Vanish.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Sheik Up Special Hitbox Visualizations.
Grounded Aerial
SheikUSpecialGroundedSSBU.gif SheikUSpecialAerialSSBU.gif

OverviewEdit

Update HistoryEdit

  7.0.0

  •   Vanish's explosion has more knockback scaling (102 → 112), noticeably improving its KO potential.

HitboxesEdit

The explosion is considered a non-reflectable projectile, so it does not follow Sheik while traveling and she does not experience hitlag from it. This is not the case for the reappearance hit.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Explosion
0 0 0 12.0% 0   Standard 50 112 0   13.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            
Reappearance
0 0 0 5.0% 0   Standard 0 100 80   9.0 top 0.0 10.0 0.0 1.0× 0.0× 0%               Kick   All All            
1 0 0 0.0% 0   Standard 0 100 50   19.0 top 0.0 10.0 0.0 1.0× 0.0× 0%               None   All All            

TimingEdit

The move's travel direction is decided on frame 36. In the air, it enables ledge grabs from both sides starting on frame 20.

Intangible (grounded) 14-54
Intangible (aerial) 19-54
Explosion (hit 1) 36-38
Reappearance (hit 2) 55-56
Animation length 94
Explosion                                                                                                                                                                                             
Sheik                                                                                                                                                                                             
Grounded                                                                                                                                                                                             
Aerial                                                                                                                                                                                             

LandingEdit

Interruptible 21
Animation length 21
                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
  
Prop event
 
Interruptible

ParametersEdit

Initial vertical speed 3.2
Gravity during startup 0.19
Falling speed during startup 0.25
Explosion X/Y offsets [0, 5]
Teleport base speed 1.5
Teleport maximum additional speed by stick tilt 1
Minimum stick sensitivity for additional teleport speed 0.3
Teleport duration 20 frames
Speed multiplier after teleport 0.3
Landing lag 20 frames
Helplessness air speed multiplier 0.6