Sheik (SSBU)/Neutral attack/Infinite
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 2-3, 14-15 |
---|---|
Rapid jab | 5, 7, 9, 11, 13 |
Finisher | 5-6 |
Interruptible | 36 |
Animation length | 52 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|