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Jigglypuff down throw hurtbox and hitbox visualization
JigglypuffDThrowSSBU.gif

Overview

Pins the opponent to the ground and then rolls back and forth on their back, which launches them upward and only KOing at 345%. Due to its 13.0 buff, it can combo decently well, especially on bigger characters. It is Jigglypuff's most damaging throw, and is especially useful in Doubles due to its long animation and throw armor, allowing a teammate to kill your opponent without damaging you.

Update History

  13.0.0

  •   Down throw has less base knockback (105 → 90) and endlag (FAF 85 → 84). This allows Jigglypuff to connect more follow ups at higher percentages.

Throw and Hitbox Data

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 6.0% 0   Standard 10 130 0   6.0 top 0.0 4.0 3.2 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 6.0%   Forward 90 45 0 0.0×       None

Timing

Invincibility 1-62
Hitbox 60-61
Throw Release 62
Interruptible 84
Animation length 84
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible