Super Smash Bros. 4

Lucina (SSB4)/Up special/Custom 1

< Lucina (SSB4)‎ | Up special
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Crescent Slash.

OverviewEdit

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This move has slightly different intangibility frames when performed on the ground versus when performed in the air.

Update historyEdit

  1.0.8

  •   Early hit hitlag multiplier (0.5x → 0.7x).

  1.1.0

  •   Landing lag (37 frames → 34).

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Early hit
0 0 0 7% 0   Forwards 60 50 0 6.0 1002 0.0 0.0 4.5 1.0x 0.7x 0%               Slash   63              
1 0 0 7% 0   Forwards 60 50 0 4.0 1002 0.0 0.0 -1.5 1.0x 0.7x 0%               Slash   63              
Clean hit
0 0 0 12% 0   Forwards 85 60 0 8.5 1002 2.0 0.0 6.5 1.0x 1.2x 0%               Slash   63              
1 0 0 12% 0   Forwards 85 60 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.2x 0%               Slash   63              
2 0 0 6% 0   Forwards 40 60 0 4.0 3 0.0 0.0 2.0 1.0x 1.2x 0%               Punch   63              
Late hit
0 0 0 12% 0   Forwards 85 60 0 5.0 1002 2.0 0.0 5.0 1.0x 1.2x 0%               Slash   63              
1 0 0 12% 0   Forwards 85 60 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.2x 0%               Slash   63              
2 0 0 6% 0   Forwards 40 60 0 4.0 3 0.0 0.0 2.0 1.0x 1.2x 0%               Punch   63              

TimingEdit

Intangibility (aerial) 1-9
Intangibility (grounded) 8-9
Early hit 9-10
Clean hit 11
Late hit 12-16
Animation length 44
Hitboxes                                                                                        
Aerial                                                                                        
Grounded                                                                                        

Landing lagEdit

Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible