Super Smash Bros. 4

Donkey Kong (SSB4)/Down special/Default

< Donkey Kong (SSB4)‎ | Down special
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hand Slap.
Hitbox visualization showing Donkey Kong's grounded Hand Slap (the hitboxes are accurate if the ground is flat).
Hitbox visualization showing Donkey Kong's aerial Hand Slap.
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HitboxesEdit

GroundEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
1 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
2 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  
3 0 14% 1   82 23 0 13.0 0 0.0 3.0 0.0 1.0x 0.5x 0%               Kick  

AirEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
First slap
0 0 5% 0   0 100 36 7.0 23 4.0 0.0 2.0 1.0x 1.0x 20%               Punch  
Second slap
0 0 6% 0   30 100 0 8.0 17 4.0 0.0 -2.0 1.0x 1.0x 20%               Kick  

TimingEdit

AerialEdit

Hit 1 19-21
Hit 2 28-30
Animation length 61
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox