Super Smash Bros. Melee

Zelda (SSBM)/Neutral attack

< Zelda (SSBM)
Revision as of 07:37, March 31, 2022 by Zeckemyro (talk | contribs) (→‎Hitboxes: all three hits are identical in Melee)
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Hitbox visualization showing Zelda's neutral attack.
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OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hits 1-3
0 0 2% 0   10 100 0 5.4684 0 0.0 9.765 11.3274             Shock
1 0 2% 0   10 100 0 2.7342 76 0.0 0.0 0.0             Shock
2 0 2% 0   10 100 0 2.3436 73 0.0 0.0 0.0             Shock
3 0 2% 0   10 100 0 3.1248 100 0.0 0.0 0.0             Shock

TimingEdit

Hits 1-3 11, 13, 15
Interruptible 27
Animation length 29
                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible