Super Smash Bros. Ultimate

Inkling (SSBU)/Up aerial

Hitbox visualization showing Inkling's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.5% 0   Standard 30 20 0   4.0 kneer -1.0 -0.5 -0.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.5% 0   Standard 15 20 0   3.6 kneer 4.2 -0.5 -0.8 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.5% 0   Standard 15 20 0   2.6 kneer 2.4 -6.0 -1.9 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.5% 0   Standard 30 140 0   4.5 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 30 140 0   4.5 kneel 5.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1
Hit 1 12-15
Hit 2 17-20
Ending autocancel 40-
Interruptible 44
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 7
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible