Super Smash Bros. Ultimate

Inkling (SSBU)/Down smash

Hitbox visualization showing Inkling's down smash.
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Overview

Hitboxes

With Ink

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 12.5% 0   Standard 40 82 0   3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0%               Water   All All            
Hit 1 (late)
0 0 0 7.0% 0   Standard 40 85 0   4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0%               Water   All All            
Hit 2 (clean)
0 0 0 11.0% 0   Standard 40 82 0   3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0%               Water   All All            
Hit 2 (late)
0 0 0 6.0% 0   Standard 40 85 0   4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0%               Water   All All            

Without Ink

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 10.0% 0   Standard 35 75 0   3.8 top 0.0 3.5 12.0 to 18.0 0.7× 1.0× 0%               Water   All All            
Hit 1 (late)
0 0 0 5.0% 0   Standard 35 75 0   4.5 top 0.0 4.0 12.0 to 22.0 0.5× 1.0× 0%               Water   All All            
Hit 2 (clean)
0 0 0 9.0% 0   Standard 35 75 0   3.8 top 0.0 3.5 -12.0 to -16.0 0.7× 1.0× 0%               Water   All All            
Hit 2 (late)
0 0 0 4.0% 0   Standard 35 75 0   4.5 top 0.0 4.0 -12.0 to -20.0 0.5× 1.0× 0%               Water   All All            

Timing

Charges between 2-3
Hit 1 (clean, late) 11-12, 13-15
Hit 2 20-21, 22-24
Interruptible 50
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible