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Mario (SSBU)/Back aerial

< Mario (SSBU)
Revision as of 17:42, January 20, 2022 by DrakRoar (talk | contribs)
Hitbox visualization showing Mario's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.5% 0   Backward 12 106 0   4.5 kneer 4.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.5% 0   Backward 12 106 0   5.9 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.0% 0   Backward 7 90 0   4.5 kneer 4.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Backward 7 90 0   5.3 legr 1.6 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-10
Ending autocancel 19-
Interruptible 34
Animation length 45
                                                                                         
                                                                                         

Landing lag

Interruptible 7
Animation length 89
                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible