Super Smash Bros. 4

Zelda (SSB4)/Up tilt

< Zelda (SSB4)
Revision as of 09:37, November 4, 2021 by SuperSqank (talk | contribs)
Hitbox visualization showing Zelda's up tilt.

Overview

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Update history

  1.0.4/  1.0.0

  •   Ending lag (FAF 35 → 33).
  •   Damage (6.5% → 7.2%).

  1.1.0

  •   Ending lag (FAF 33 → 30).

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.2% 0   45 110 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0%               Magic zap  
1 0 7.2% 0   45 110 0 3.0 22 1.0 0.0 0.0 1.0x 1.0x 0%               Magic zap  
2 0 7.2% 0   45 110 0 3.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Magic zap  

Timing

Hitbox 7-18
Interruptible 30
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible