Super Smash Bros. Ultimate

Ken (SSBU)/Command input/Command input 2

Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when tapped.
Hitbox visualization showing Ken's second command input, Oosoto Mawashi Geri, when held.
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Overview

Hitboxes

Tapped

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% -5.0   Standard 41 103 0   4.0 top 0.0 15.0 to 6.4 16.0 to 11.0 1.5× 1.0× 0%               Ken Kick   All All            

Held

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
0 0 0 12.0% -5.0   Standard 41 103 0   4.0 top 0.0 15.0 to 6.4 16.0 to 11.0 1.5× 1.0× 0%               Ken Kick   All All            
Hit 2
0 0 0 12.0% 5.0   Standard 35 80 0   3.5 kneer 6.3 to 2.0 0.0 0.0 1.5× 1.0× 0%               Ken Kick   All All             x1.25

Timing

Tapped

Leg intangible 9-10
Hitboxes 9-10
Interruptible 33
Animation length 39
                                                                             
                                                                             

Tapped

Leg intangible 9-10
Hit 1 9-10
Hit 2 17-19
Interruptible 49
Animation length 48
                                                                                               
                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible