Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Floor attack (trip)

Hitbox visualization showing Zero Suit Samus's getup attack when tripped.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 13.5 to 5.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   5.0 top 0.0 5.0 -10.5 to -4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Intangibility 1-7
Hit 1 19-20
Hit 2 27-28
Interruptible 50
Animation length 60
                                                                                                                       
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible