Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Reverse

Revision as of 02:41, August 4, 2021 by Plague von Karma (talk | contribs) (this needs an image too)
ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: GIF of an opponent being turned around and/or showing what happens with the FG characters would be nice, also gives consistency with other pages.
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This article is about the effect. For the technique in Melee, see pivoting. For the technique in all five games, see B-sticking.

Reverse is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching.

A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose.

While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and is not a property of the reverse effect.

In Super Smash Bros. Ultimate, Ryu, Ken, Terry, and Kazuya always face their opponent in 1v1 matches, but if one of them is hit by an attack with the reverse effect in a 1v1 match, he immediately turns back to face his opponent again. Min Min cannot be reversed when charging her forward smash.

List of reverse attacks

By characters

Character Move(s) Games
Dr. Mario Super Sheet    
Breezy Sheet  
Jigglypuff Spinphony
Mario Cape     
Gust Cape  
Mii Swordfighter Reversal Slash   
Olimar Dizzy Whistle  
Pit Mirror Shield  
Zelda Nayru's Rejection  

By items

Character Move(s) Games
Poké Ball Pokémon Ditto: Transform (if the summoner possesses reversing attacks)