Super Smash Bros. Ultimate

Min Min (SSBU)/Up smash

Hitbox visualization showing Min Min's up smash.
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Overview

Update History

  12.0.0

  •   Up smash is slower (frame 7 → 8). The reflection is also slower (frame 6 → 7).
  •   Up smash's sweetspot deals less knockback (KBG: 80 → 77 (early)/76 (mid)/75 (late)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 48 80 0   3.0 legl 0.0 2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 16.0% 0   Standard 48 77 0   3.0 kneel 0.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
2 0 0 16.0% 0   Standard 48 77 0   3.5 footl 0.0 1.0 0.0 1.1× 1.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Standard 48 80 0   3.0 legl 0.0 2.0 0.0 0.9× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 48 76 0   3.0 kneel 0.0 0.0 0.0 1.1× 1.0× 0%               Kick   All All            
2 0 0 14.0% 0   Standard 48 76 0   3.5 footl 0.0 1.0 0.0 1.1× 1.0× 0%               Kick   All All            
Latest hit
0 0 0 10.0% 0   Standard 48 80 0   3.0 legl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 48 75 0   3.0 kneel 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 48 75 0   3.5 footl 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Min Min's leg reflects only starting on frame 8 while the reflector in front of her starts on frame 7.

Charges between 2-3
Left leg intangible 8-16
Right leg intangible 8-10
Reflection 7, 8-16
Clean hit 8-10
Late hit 11-13
Latest hit 14-16
Interruptible 54
Animation length 70
Reflection                                                                                                                                             
Attack                                                                                                                                             
Left leg                                                                                                                                             
Right leg                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Reflect
 
Intangible
 
Interruptible