Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Neutral aerial

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Hitbox visualization showing Zero Suit Samus's neutral aerial.

Overview

Update History

  11.0.0

  •   Neutral aerial has increased landing lag (6 frames → 8).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 8.0% 0   Standard 38 96 0   5.7 top 0.0 11.0 to 10.0 7.0 to 10.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 8.0% 0   Standard 38 96 0   3.0 top 0.0 11.0 to 7.0 7.0 to 19.0 1.0× 1.0× 0%               Electric   All All            
Hit 2
0 0 0 8.0% 0   Standard 38 96 0   5.6 top 0.0 13.0 to 13.8 -3.0 to -6.6 1.0× 1.0× 0%               Electric   All All            
1 0 0 8.0% 0   Standard 38 96 0   3.0 top 0.0 13.0 to 16.5 -3.0 to -15.0 1.0× 1.0× 0%               Electric   All All            

Timing

Attack

Initial autocancel 1-3
Hit 1 10-11
Hit 2 15-16
Ending autocancel 42-
Interruptible 52
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 9
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible