Super Smash Bros. 4

Olimar (SSB4)/Up aerial

< Olimar (SSB4)
Revision as of 15:53, March 1, 2021 by SuperSqank (talk | contribs) (→‎Blue Pikmin)
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OverviewEdit

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HitboxesEdit

Red PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 10.8% 0   50 84 0 4.0 2005 0.0 3.5 0.0 1.0x 1.0x 0%               Burn   0.0 -1.0 0.0

Yellow PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 9% 0   50 92 0 5.0 2005 0.0 3.5 0.0 1.0x 1.0x 0%               Shock   0.0 -1.0 0.0

Blue PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 9% 0   50 92 0 4.0 2005 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   0.0 -1.0 0.0

White PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 7.2% 0   50 92 0 4.0 2005 0.0 3.5 0.0 1.0x 1.0x 0%               Punch   0.0 -1.0 0.0

Purple PikminEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Stretch
0 0 12.6% 0   50 82 0 4.0 2005 0.0 3.5 0.0 1.0x 1.0x 0%               Kick   0.0 -1.0 0.0

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 8-15
Ending autocancel 30-
Interruptible 35
Animation length 42
                                                                                   
                                                                                   

Landing lagEdit

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible