This article is about sleep effect of attacks. For the move called Sleep on the website for the original Super Smash Bros., see Rest.
Jigglypuff putting Charizard and Pikachu to sleep in for Wii U

Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage and the knockback of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.

Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.

The formula for the maximum sleep duration in frames in Ultimate is 25k + p + 40, where k is the knockback the sleeping move would have dealt and p is the target's percent (or in Stamina battles, how much of their max HP they've lost). The knockback value is calculated using set weight, which uses a weight value of 100 for every character instead of their normal weight.

List of sleep attacks

By characters

Character Move(s) Games
Daisy Daisy Blossom  
Hero Snooze (through normal selection or Hocus Pocus)
Command Selection: (Hocus Pocus: may occur; only affects the user)
Jigglypuff Sing      
Luigi Negative Zone  
Peach Peach Blossom    
Sleepy Toad  
Sephiroth Supernova  

By items

Item Attack Games
Assist Trophies Riki: Bedtime   
Poké Ball Pokémon Bellossom: Sweet Scent     
Darkrai: Dark Void   
Ditto: Transform (if the summoner has sleeping attacks)  
Togepi: Metronome (Sleep Powder)     

By enemies and bosses

Enemy/Boss Attack(s) Games
Master Hand Sleeper Grab  
Master Hand and Crazy Hand Applause (combo move)   
Petilil Sleep Powder  

By stage hazards

The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.