Overview
Update History
- Aerial Spin Attack has received various adjustments that allow the move to connect more reliably:
- The first front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6u → 4u) but has similar range (Y-offset: 7.5 → 5.5, Z-offset: 10.5—8.5 → 11.5—7.5), sends at a vertical angle (367° → 80°) and has more set knockback (107 → 110). This sends opponents higher, setting them up for the following hits.
- The first front hit's pre-existing hitbox no longer sends at an autolink angle (367° → 80°), but has less set knockback (107 → 76).
- The third front hit no longer sends at an autolink angle (367° → 65°), but has less set knockback (107 → 70).
- The fourth front hit has a new hitbox that outprioritizes the old hitbox and is smaller (size: 6.5u → 4u), positioned differently (Y-offset: 9.5—8.5 → 9—6, Z-offset: 10.5—8.5 → 5.5—7), sends at a more vertical angle (70° → 74°) and has less set knockback (72 → 60). This sets them up for the final hit.
- The fourth front hit's pre-existing hitbox sends at an altered angle (70° → 98°) and has less set knockback (72 → 62).
Hitboxes
Grounded
Aerial
Timing
Grounded
Charges between | 5-6 |
---|---|
Hitboxes (Multihits, final hit) | 9-47, 49 |
Hitboxes from release (multihits, final hit) | 4-42, 44 |
Interruptible (from release) | 67 |
Animation length (from release) | 85 |
Aerial
Front hits 1-4 | 8-10, 16-18, 22-24, 31-33 |
---|---|
Back hits | 12-13, 19-20, 26-27, 39-40 |
Final hit | 47-51 |
Animation length | 85 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
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