Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Side special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Headbutt.
Hitbox visualization showing Donkey Kong's grounded side special, Headbutt.
Hitbox visualization showing Donkey Kong's aerial side special, Headbutt.

Update History

  9.0.0

  •   Grounded Headbutt has more vertical range on grounded opponents by adding an extra sweetspot hitbox.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 10.0% 25.0   Standard 40 40 0   5.0 top 0.0 5.0 19.0 to 7.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 25.0   Standard 15 40 0   10.0 top 0.0 11.0 14.0 1.0× 1.0× 0%               Kick   All All            
Aerial
0 0 0 10.0% 25.0   Standard 30 40 0   5.0 top 0.0 5.0 8.8 to 1.4 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 25.0   Standard 15 40 0   10.0 top 0.0 11.0 14.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hitbox 20-21
Super Armor 5-14
Interruptible 63
Animation length 69
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible