Super Smash Bros. 4

Captain Falcon (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Falcon Dive.
Hitbox visualization showing Captain Falcon's grounded Falcon Dive.
Hitbox visualization showing Captain Falcon's aerial Falcon Dive.
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Hitboxes, Grabboxes and Throw

Early Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0    
0 5.5 0 0.0 8.8 13.7    

Late Grabboxes

ID Radius Bone Offset Stretch G A
0 4.5 0 0.0 12.0 7.0    
ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
1 6%   Forwards 70 50 0 0 None       None

Latch

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   0 0 0 9.6 2 0.0 0.0 0.0 1.0x 1.0x 0%               None  

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 55 120 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

Timing

Rising

Early grabboxes 14
Late grabbox 15-30
Animation length (aerial) 63
Animation length (grounded) 64
Grounded                                                                                                                                 
Aerial                                                                                                                               

Throw

Hitbox 3-4
Throw release 17
Interruptible 77
Animation length 91
                                                                                                                                                                                   

Landing lag

Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Grab
  
Throw point
 
Interruptible