Super Smash Bros. 4

Ryu (SSB4)/Down tilt

< Ryu (SSB4)
Revision as of 22:05, August 8, 2020 by Super64 (talk | contribs)
Hitbox visualization showing Ryu's tapped down tilt.
Hitbox visualization showing Ryu's held down tilt.

Overview

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Tapped

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.6% 0   0 100 9 3.5 0 0.0 3.0 to 3.4 9.0 to 7.5 1.0x 2.2x 0%               Ryu Kick  
1 0 1.6% 0   0 100 11 2.8 0 0.0 3.3 to 4.2 11.5 to 7.5 1.0x 2.2x 0%               Ryu Kick  
2 0 1.6% 0   0 100 5 3.5 0 0.0 2.5 to 3.4 13.0 to 7.5 1.0x 2.2x 0%               Ryu Kick  

Held

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   70 23 0 4.0 0 0.0 2.8 to 3.8 12.0 to 7.0 1.0x 1.8x 30%               Ryu Kick  
1 0 5.5% 0   70 23 0 3.3 0 0.0 2.2 to 3.8 17.2 to 7.0 1.0x 1.8x 30%               Ryu Kick  

Timing

Tapped

Hitboxes 2-3
Interruptible 15
Animation length 14
                           

Held

Hitboxes 6-7
Interruptible 28
Animation length 31
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible