Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Up aerial

< Wii Fit Trainer (SSBU)
Revision as of 14:12, August 2, 2020 by Raul Retana (talk | contribs) (Doing some cleaning)
Hitbox visualization showing Wii Fit Trainer's up aerial.

Overview

Wii Fit Trainer performs the Half-Moon pose, clasping both hands above her head and bending sideways at the waist. Although up aerial has average KO and combo ability, its main strength comes from its surprisingly large disjoint and consequently huge coverage both horizontally and vertically. This strength allows the move to successfully challenge and beat out many aggressive landings, as well as shark extremely well at the ledge, to the point of being able to reach past other massive moves such as Wolf's down smash in many instances. On taller characters, landing up aerial can be used as a good combo starter at low percents, most notably leading into Header for massive damage at percents before neutral aerial into Header works. Funnily enough, up aerial's first active frame actually reaches significantly farther forward than Wii Fit Trainer's forward aerial, and as such can be used fairly well to catch opponents directly in front of her. Overall, up aerial doesn't have any glaring weaknesses; it's simply an all-around solid move with above average coverage that can help cover blindspots and secure kills at high percents.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 60 82 0   5.0 bust 9.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 60 82 0   4.0 bust 6.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-5
Hitboxes 6-10
Ending autocancel 36-
Animation length 39
                                                                             
                                                                             

Landing lag

Interruptible 10
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible