Super Smash Bros. Ultimate

Peach (SSBU)/Up special

< Peach (SSBU)
Revision as of 05:35, July 25, 2020 by Raul Retana (talk | contribs) (Forgot about the update history part)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol.
Hitbox visualization showing Peach's up special, Peach Parasol, when it's open.


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Overview

Update History

  2.0.0

  •   Peach Parasol's multi hits have reduced knockback.
    •   This makes it less likely for the move to KO at 0%.
    •   Consecutive hits will connect better in some scenarios.
  •   It is now easier to grab ledges with Peach Parasol.

  3.0.0

  •   The launch angles of Peach Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.

  3.1.0

  •   Peach Parasol's hits connect more reliably.

  4.0.0

  •   Peach Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
  •   A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.

  5.0.0

  •   Peach Parasol's linking hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 3.0% 0   Standard 0 100 160   5.0 top 0.0 5.0 5.0 1.0× 1.0× 0%               Magic   All All             0
1 0 0 3.0% 0   Standard 0 100 130   4.0 head 0.0 0.0 0.0 1.0× 1.0× 0%               Magic   All All             0
Multihits (early)
0 0 5 1.0% 0   Standard 0 100 160   4.0 top 0.0 10.0 to 8.0 8.0 to 7.0 1.0× 1.0× 0%               Magic   All All             5
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 3.0 1.0× 1.0× 0%               Magic   All All             5
Multihits (mid)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All             5
Multihits (late)
1 0 5 1.0% 0   Standard 0 100 80   1.5 havel 2.0 5.0 to 2.5 3.5 1.0× 1.0× 0%               Magic   All All             5
2 0 5 1.0% 0   Standard 0 100 70   5.0 havel 0.0 6.5 to -1.0 0.0 1.0× 1.0× 0%               Magic   All All             5
Final hit
0 0 0 4.0% 0   Standard 90 70 0   5.2 havel 0.0 4.5 -2.0 to 2.0 3.0× 1.0× 0%               Magic   All All             0
1 0 0 4.0% 0   Standard 90 70 0   3.0 arml 0.0 1.0 to -1.0 0.0 3.0× 1.0× 0%               Magic   All All             0
Falling
0 0 18 2.0% 0   Standard 65 15 0   2.0 havel -3.1 to 3.1 6.5 0.0 0.0× 1.0× 0%               Parasol   All All             18
Hit 1, the early and mid multihits and the falling hits all use weight-independent knockback.

Timing

Attack

Hit 1 7-9
Multihits (early, mid, late) 11-15, 16-21, 22-27
Final hit 31-32
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change