Super Smash Bros. Ultimate

Min Min (SSBU)/Neutral attack/Infinite

< Min Min (SSBU)‎ | Neutral attack
Revision as of 12:20, July 22, 2020 by Raul Retana (talk | contribs) (Added hitstun/shieldstun)
Hitbox visualization showing Min Min's rapid jab.
Hitbox visualization showing Min Min's rapid jab finisher.
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Overview

Hitboxes

Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
1 0 0 0.5% 0   Standard 12 16 0   3.8 top 0.0 5.5 to 11.5 7.0 1.0× 0.4× 0%               Kick   All All             +3 frames 9x
2 0 0 0.5% 0   Standard 8 16 0   5.5 top 0.0 5.5 to 11.5 14.0 1.0× 0.4× 0%               Kick   All All            
Rapid jab finisher
0 0 0 5.0% 0   Standard 90 60 0   7.5 top 0.0 8.0 13.0 to 15.0 2.6× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 6, 8, 10, 12...
Finisher 6-7
Interruptible 41
Animation length 55
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible