Super Smash Bros. Ultimate

Marth (SSBU)/Dash attack

< Marth (SSBU)
Revision as of 18:27, July 19, 2020 by Raul Retana (talk | contribs) (Added shieldstun)
Hitbox visualization showing Marth's dash attack.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Early hit
0 0 0 10.0% 0   Standard 70 55 0   3.5 sword1 1.0 0.0 2.0 0.875× 1.0× 0%               Slash   All All             1.5x
1 0 0 9.0% 0   Standard 35 60 0   3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5x
2 0 0 9.0% 0   Standard 35 60 0   2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5x
3 0 0 12.0% 0   Standard 95 55 0   3.5 sword1 1.0 0.0 6.5 1.5625× 1.0× 0%               Marth Sword   All All             1.5x
Late hit
0 0 0 10.0% 0   Standard 70 55 0   3.5 sword1 1.0 to 8.0 0.0 to 1.5 2.0 to -2.5 0.875× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 35 60 0   3.0 armr 0.0 1.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5x
2 0 0 9.0% 0   Standard 35 60 0   2.0 colonells 0.0 0.0 0.0 1.25× 1.0× 0%               Slash   All All             1.5x
3 0 0 12.0% 0   Standard 95 55 0   3.5 sword1 1.0 to 12.0 0.0 to 1.5 6.5 to -2.5 1.5625× 1.0× 0%               Marth Sword   All All            

Timing

Early hit 13-15
Late hit 16
Interruptible 50
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible