Super Smash Bros. Ultimate

Daisy (SSBU)/Neutral special

< Daisy (SSBU)
Revision as of 05:11, July 10, 2020 by Raul Retana (talk | contribs) (Added update history)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Toad (move).
Hitbox visualization showing Daisy's neutral special, Toad.
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Overview

Update History

  1.1.0

  •   The animation for Toad has been adjusted.

  3.0.0

  •   Toad no longer stalls continuously in the air after the first use.

  4.0.0

  •   Toad's counterattack connects more easily when blocking an attack from behind.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Spores
0 0 0 3.5% 2.0   Standard 40 210 0   4.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Counter

Intangibility 8-10
Counter 9-34
Interruptible 63
Animation length 69
                                                                                                                                         
                                                                                                                                         

Hit

Intangibility 1-3
Spores generated 3, 6, 9, 12, 15, 18
Interruptible 61
Animation length 62
                                                                                                                           
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Counter
 
Intangible
  
Prop event
 
Interruptible