Hitbox visualization showing Dark Samus's down smash.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First hit
0 0 0 10.0% 0   Standard 70 70 0   4.2 kneer 8.0 to -2.0 -0.5 to 0.0 0.0 1.0× 1.0× 30%               Kick   All All            
Second hit
0 0 0 12.0% 0   Standard 70 68 0   4.6 kneer 8.0 to -2.0 -0.5 to 0.0 0.0 1.0× 1.0× 30%               Kick   All All            

Timing

Charges between 3-4
Hit 1 9-10
Hit 2 17-18
Interruptible 45
Animation length 69
Hitboxes                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

Trivia

  • This move has a 30% chance to trip. Due to the angle, it can only occur on slants.