Overview
Hitboxes
Timing
The hitbox for the Pikmin will terminate if they land in the middle of the jump.
Charges between | 7-8 |
---|---|
Pikmin | 11-15, 16-22, 23-47 |
Interruptible | 40 |
Animation length | 44 |
Pikmin | |||||||||||||||||||||||||||||||||||||||||||||||
Olimar |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |