Super Smash Bros. Brawl

Meta Knight (SSBB)/Up smash

Overview

 
Top: first hit, middle: second hit, bottom: third hit.

Meta Knight slashes above himself three times, in a similar manner to Link's up smash, but with much faster startup and ending lag and less range, damage, and knockback. The move has low knockback and is usually not considered a reliable KO move, outside of being used as a surprise attack on light characters at very high percentages. While the move can potentially rack up damage whilst Meta Knight is quickly approaching from the ground, SDI makes the move much less effective and more punishable. Due to these reasons, the move is one of Meta Knight's least-used moves competitively.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 80   5.0 0 0.0 6.0 -0.8 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 0 100 40   6.3 0 0.0 17.0 -11.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 0 100 40   6.3 0 0.0 17.0 9.6 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 30 100 0   5.0 0 0.0 22.0 -0.8 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 2.0% 0   Standard 0 100 90   5.0 0 0.0 6.0 -0.8 1.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 0 100 30   6.3 0 0.0 17.0 -11.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Standard 0 100 30   6.3 0 0.0 17.0 9.6 1.0× 1.0× 0%               Slash   All All            
3 0 0 2.0% 0   Standard 20 100 0   5.0 0 0.0 22.0 -0.8 1.0× 1.0× 0%               Slash   All All            
Hit 3
0 0 0 4.0% 0   Standard 62 145 0   6.5 0 0.0 13.0 -0.8 1.0× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Standard 62 145 0   7.5 0 0.0 17.0 -11.2 1.0× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Standard 62 145 0   7.5 0 0.0 17.0 9.6 1.0× 1.0× 0%               Slash   All All            
3 0 0 4.0% 0   Standard 62 145 0   7.5 0 0.0 24.0 -0.8 1.0× 1.0× 0%               Slash   All All            

Timing

Charges between 3-4
Hit 1 8
Hit 2 12
Hit 3 17
Interruptible 50
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible