Super Smash Bros. Ultimate

Mario (SSBU)/Neutral special

< Mario (SSBU)
Revision as of 21:47, February 19, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Overview== ==Update History== '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' *{{nerf|Fireball deals less shield damage (0 (all) → -...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  3.0.0

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% -2.5   Standard 35 20 0   2.4 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            
Late hit
0 0 0 5.0% -2.5   Standard 28 15 0   2.2 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            
Latest hit
0 0 0 4.0% -2.0   Standard 22 10 0   2.0 top 0.0 0.0 0.0 0.6× 1.0× 0%               Mario Fireball   All All            

Timing

Clean hit 17-21
Late hit 22-46
Latest hit 47-86
Interruptible 50
Animation length 63
                                                                                                                                                                           
                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible