Super Smash Bros. Ultimate

Mario (SSBU)/Down aerial

< Mario (SSBU)
Revision as of 18:26, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Mario (SSBU)/Down aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Mario's down aerial.
Hitbox visualization showing Mario's down aerial's landing.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
0 0 0 1.4% 0   Standard 50 15 0   4.0 top 0.0 -0.5 0.0 1.0× 0.8× 0%               Kick   All All            
1 0 0 1.4% 0   Standard 25 15 0   7.0 top 0.0 6.0 0.0 1.0× 0.8× 0%               Kick   All All            
Hit 6
0 0 0 5.5% 0   Standard 80 100 0   11.0 top 0.0 6.8 0.0 1.0× 0.8× 0%               Kick   All All            
Landing
0 0 0 2.0% 0   Standard 0 100 60   4.3 top 0.0 3.2 4.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 2.0% 0   Standard 0 100 60   4.3 top 0.0 3.2 -4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Hits 1-5 5, 7, 9, 11, 13
Hit 6 23
Ending autocancel 33-
Interruptible 38
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Hitboxes 1-2
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible