Super Smash Bros. Ultimate

King Dedede (SSBU)/Down aerial

< King Dedede (SSBU)
Revision as of 16:24, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "King Dedede (SSBU)/Down aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing King Dedede's down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 15.0% 0   Standard 20 90 0   5.5 top 0.0 -6.0 -1.0 1.5× 1.0× 0%               Dedede Hit   All All            
1 0 0 15.0% 0   Standard 20 100 0   6.0 top 0.0 -6.0 -1.0 1.0× 1.0× 0%               Dedede Hit   All All            
2 0 0 8.0% 0   Standard 20 100 0   8.5 top 0.0 -5.0 -1.0 1.0× 1.0× 0%               Dedede Hit   All All            

Timing

Attack

Initial autocancel 1-6
Hitboxes 22-24
Ending autocancel 44-
Interruptible 48
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible