Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Neutral aerial

< Donkey Kong (SSBU)
Revision as of 15:19, January 30, 2020 by Invy (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Donkey Kong's neutral aerial. ==Hitboxes== {{UltimateHitboxTableHeader}} {{HitboxTable...)
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Hitbox visualization showing Donkey Kong's neutral aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0   Standard 20 100 0   5.0 armr 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 12.0% 0   Standard 20 100 0   5.0 arml 5.0 0.0 -0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 12.0% 0   Standard 20 100 0   5.7 hip 1.6 3.1 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 12.0% 0   Standard 20 100 0   5.0 top 0.0 8.0 15.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 9.0% 0   Standard 10 100 0   5.0 armr 5.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 10 100 0   5.0 arml 5.0 0.0 -0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Standard 10 100 0   5.7 hip 1.6 3.1 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-9
Clean hit 10-13
Late hit 14-26
Ending autocancel 27-
Interruptible 39
Animation length 43
                                                                                     
                                                                                     

Landing lag

Interruptible 11
Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible