Super Smash Bros. Ultimate

Donkey Kong (SSBU)/Down tilt

< Donkey Kong (SSBU)
Revision as of 15:58, January 30, 2020 by Invy (talk | contribs) (→‎Hitboxes: Fixed trip formatting)
Hitbox visualization showing Donkey Kong's down tilt.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 10 80 0   4.4 shoulderl 2.3 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
1 0 0 6.0% 0   Standard 10 80 0   4.4 arml 1.0 0.0 0.0 1.0× 1.0× 40%               Punch   All All            
2 0 0 6.0% 0   Standard 10 80 0   5.5 shoulderl 8.5 0.0 0.0 1.0× 1.0× 40%               Punch   All All            

Timing

Hitbox 6-7
Intangibility* 5-7
Interruptible 25
Animation length 31
                                                             
                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

*Intangibility occurs on attacking arm only.