Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Neutral aerial

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Zero Suit Samus's neutral aerial.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 8.0% 0   Standard 38 96 0   5.7 top 0.0 11.0 to 10.0 7.0 to 10.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 8.0% 0   Standard 38 96 0   3.0 top 0.0 11.0 to 7.0 7.0 to 19.0 1.0× 1.0× 0%               Electric   All All            
Hit 2
0 0 0 8.0% 0   Standard 38 96 0   5.6 top 0.0 13.0 to 13.8 -3.0 to -6.6 1.0× 1.0× 0%               Electric   All All            
1 0 0 8.0% 0   Standard 38 96 0   3.0 top 0.0 13.0 to 16.5 -3.0 to -15.0 1.0× 1.0× 0%               Electric   All All            

Timing

Attack

Initial autocancel 1-3
Hit 1 10-11
Hit 2 15-16
Ending autocancel 42-
Interruptible 52
Animation length 51
                                                                                                     
                                                                                                     

Landing lag

Interruptible 7
Animation length 79
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible