Super Smash Bros. Ultimate

Ridley (SSBU)/Down aerial

< Ridley (SSBU)
Revision as of 20:49, January 14, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|550px|Hitbox visualization showing Ridley's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
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Hitbox visualization showing Ridley's down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 55 75 0   3.5 top 0.0 -0.5 0.5 1.2× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 45 95 0   8.5 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 12.0% 0   Standard 45 95 0   8.5 top 0.0 3.5 1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 11-18
Late hit 19-40
Ending autocancel 50-
Interruptible 56
Animation length 79
                                                                                                                                                             
                                                                                                                                                             

Landing lag

Animation length 32
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible