Super Smash Bros. Ultimate

Mii Gunner (SSBU)/Up throw

< Mii Gunner (SSBU)
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Mii Gunner up throw hurtbox and hitbox visualization
MiiGunnerUThrowSSBU.gif

Overview

Throw and Hitbox Data

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 7.0%   Forward 75 53 2 0.0×       None
ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
First laser (clean)
0 0 0 4.0% 0   Standard 40 150 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            
First laser (late)
0 0 0 3.0% 0   Standard 40 150 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            
Second laser (clean)
0 0 0 4.0% 0   Standard 0 0 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            
Second laser (late)
0 0 0 3.0% 0   Standard 0 0 0   4.0 top 0.0 0.0 0.8 to 10.0 2.0× 1.0× 0%               Mii Gunner Blaster   All All            

Timing

Invincibility 1-7
Throw Release 7
Lasers generated 18, 28
Interruptible 52
Animation length 56
First laser                                                                                                                 
Second laser                                                                                                                 
Mii Gunner                                                                                                                 
Mii Gunner                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Hitbox change
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible