Super Smash Bros. Ultimate

Ivysaur (SSBU)/Neutral aerial

< Ivysaur (SSBU)
Revision as of 00:12, December 31, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Ivysaur's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHit...)
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Hitbox visualization showing Ivysaur's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 3 1.0% 0   Standard 12 25 0   4.5 top 0.0 5.0 0.0 0.7× 1.2× 0%               Slash   All All            
1 0 3 1.0% 0   Standard 12 25 0   4.5 leafb2 -1.0 1.5 1.5 0.7× 1.2× 0%               Slash   All All            
2 0 3 1.0% 0   Standard 12 25 0   4.5 leaff2 -1.0 1.5 1.5 0.7× 1.2× 0%               Slash   All All            
3 0 3 1.0% 0   Standard 12 25 0   4.5 leafr2 -1.0 1.5 1.5 0.7× 1.2× 0%               Slash   All All            
1 0 3 1.0% 0   Standard 12 25 0   4.5 leafl2 -1.0 1.5 1.5 0.7× 1.2× 0%               Slash   All All            
Final hit
0 0 3 2.0% 0   Standard 30 200 0   6.5 leafb2 -1.0 1.5 1.5 2.0× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Standard 30 200 0   6.5 leaff2 -1.0 1.5 1.5 2.0× 1.0× 0%               Slash   All All            
2 0 3 2.0% 0   Standard 30 200 0   6.5 leafr2 -1.0 1.5 1.5 2.0× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Standard 30 200 0   6.5 leafl2 -1.0 1.5 1.5 2.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-3
Clean hit 7-26
Late hit 28-29
Ending autocancel 41-
Interruptible 42
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible