Hitbox visualization showing Jigglypuff's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Standard 30 100 0   4.0 shoulderl 7.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 9.0% 0   Standard 30 100 0   3.0 shoulderl 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Standard 30 100 0   3.0 shoulderl 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-3
Hitboxes 9-21
Ending autocancel 35-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible