Super Smash Bros. Ultimate

Dark Samus (SSBU)/Down special

< Dark Samus (SSBU)
Revision as of 01:20, December 18, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {| class="wikitable" style="float:right; margin:4pt;" |- !colspan=5| Dark Samus down special hitbox visualizations. |- ! Detection || Explosion |- | |File:Dark...)
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Dark Samus down special hitbox visualizations.
Detection Explosion
DarkSamusDSpecial.png DarkSamusDSpecialExplosion.png

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Detection
0 0 0 4.0% 6.0   Standard 22 45 0   2.0 top 0.0 0.0 0.0 0.6× 1.0× 0%               Bomb   All All            
Explosion (early)
0 0 0 5.0% 6.0   Standard 40 30 0   7.38 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            
Explosion (mid)
0 0 0 5.0% 6.0   Standard 40 30 0   4.9 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            
Explosion (late)
0 0 0 5.0% 6.0   Standard 40 30 0   2.5 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            

Timing

The bomb is generated on frame 11 but doesn't have a hitbox until frame 33. It explodes on contact, early explosion is 1-12, mid is 13-15, late is 16-18 once it triggers. The explosion frames here are if it's left alone.

Bomb 33-82
Explosion (early) 83-94
Explosion (mid) 95-97
Explosion (late) 98-100
Interruptible (grounded) 48
Interruptible (aerial) 49
Animation length (grounded) 53
Animation length (aerial) 49
Bomb                                                                                                                                                                                                         
Grounded                                                                                                                                                                                                         
Aerial                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible