Super Smash Bros. Ultimate

Mario (SSBU)/Neutral aerial

< Mario (SSBU)
Revision as of 14:37, December 16, 2019 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|330px|Hitbox visualization showing Mario's neutral aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxT...)
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Hitbox visualization showing Mario's neutral aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.0% 0   Standard 20 100 0   4.0 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 20 100 0   4.0 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 5.0% 0   Standard 13 90 0   2.8 legr 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 13 90 0   2.8 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 3-5
Late hit 6-27
Ending autocancel 39-
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lag

Animation length 6
           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible