Wario in Super Smash Bros. Ultimate | |
---|---|
Universe | Wario |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Wario-Man |
“ | Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Wario (ワリオ, Wario) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Wario is classified as fighter #30.
As in Smash 4, Charles Martinet's portrayal of Wario from Brawl was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Wario being the 24th character to be unlocked.
- Clear Classic Mode with Samus or any character in her unlock tree, being the seventh character unlocked after Cloud.
- Have Wario join the player's party in World of Light.
With the exception of the third method, Wario must then be defeated on WarioWare, Inc..
Changes from Super Smash Bros. 4
Wario's moveset has been slightly altered to be more reflective of the Wario Land series, as the series' iconic Shoulder Tackle and Ground Pound are now referenced in his dash attack and down throw respectively.
Aside from that, Wario has overall been buffed in the transition from SSB4 to Ultimate. Wario's overall mobility as been improved, and changes to game mechanics have benefited him, as the universal 3-frame jumpsquat allows him to utilize his strong air game better than previously. Directional airdodges also add a new option to his already great and versatile recovery. He also received new KO'ing options, most notably his new dash attack, which deals greater knockback, and can also be used as an effective tech-chasing tool. Chomp also now heals damage from Wario when biting an opponent or eating projectiles, slightly improving his survivability.
However, Wario also received a few noteworthy nerfs. Wario Bike can no longer be used immediately after despawning or being destroyed, forcing Wario to wait 6 seconds before it can be used again, and as such, Wario cannot always rely on it for recovery, should he end up offstage while its cooldown is in effect.
Aesthetics
- As with all veterans returning from SSB4, Wario's model features a more subdued color scheme. Similarly to his appearance in Brawl, his clothing now features simple detailing.
- Down taunt has a more comical, "poppier" animation, and is much faster.
- Wario's air dodge animation is slightly different with Wario's hands now being outstretched for the duration of the dodge.
- Wario begins walking forward for the victory animation involving him patting his belly, then farting. He also keeps a shocked expression throughout, and takes slightly longer to sniff and scratch his head.
- Wario's head no longer faces the screen in his victory animation involving his bike.
- When Wario is footstooled, he has a different animation. Rather than his head acting like a spring, he instead has a more traditional footstool animation.
Attributes
- Like all characters, Wario's jumpsquat animation now takes three frames to complete (down from 6).
- Wario dashes faster (1.5 → 1.65).
- Wario walks slightly faster (0.847 → 0.889).
- Wario's air speed is higher (1.21 → 1.271).
Ground Attacks
- Neutral attack has more hitlag.
- The second hit of Wario's jab connects more reliably.
- Forward tilt:
- Forward tilt has a different animation. It is now a heavy-handed slap.
- Forward tilt now does consistent damage (13% (not angled)/14% (angled up)/12% (angled down) → 13%.
- Forward tilt no longer has a sourspot.
- Up tilt:
- Up tilt is significantly faster and has less endlag.
- Up tilt deals less damage (13% (clean)/6% (late) → 6%/5%) and knockback. While this reduces KO potential, it has much better combo potential.
- Up tilt no longer has any intangibility frames on Wario's head or arms.
- Dash attack:
- Wario has a new dash attack, his "Shoulder Tackle" Dash Attack from the Wario Land series, that was previously his forward smash in Brawl.
- Dash attack has considerably more damage (7% (clean)/4% (late) → 11%/5%) and knockback than the previous iteration.
- Dash attack is no longer able to trip opponents.
- Forward smash:
- Wario's fist on forward smash enlarges more, giving it slightly more range.
- Forward smash does slightly more damage (19% → 20%).
- Up smash:
- Up smash covers more horizontal range.
- Up smash does more damage (16% → 17%).
- Down smash:
- Down smash has less endlag.
- Wario now appears surprised when using down smash.
Aerial Attacks
- All aerials have less landing lag (Neutral: 12 → 7, Forward: 16 → 10, Back: 27 → 16, Up: 12 → 7, Down: 19 → 18).
- Neutral aerial:
- Neutral aerial hits connect more reliably.
- Neutral aerial has a much bigger hitbox on the first hit, and said hit lasts longer.
- Clean hit of neutral aerial deals slightly less damage (6.5% → 6.0%).
- Up aerial has less knockback, making it a better combo move, but hindering its KO ability.
- Back aerial has received significantly less end lag.
- Down aerial has a slight animation change, with him putting his arms around his head, his hands together in a diving pose.
Throws/other attacks
- Wario's hand is placed lower when grabbing someone.
- Wario now pokes slightly upward during his pummel animation.
- Wario's dash grab is slower and has more endlag.
- All of Wario's throws have been altered with more exaggerated animations.
- Specifically, Wario's down throw animation appears more forceful, with Wario clenching his fists upon contact, making the move bear a closer resemblance to the Ground Pound from the Wario Land games.
- Up throw deals less damage (11% → 8%) and knockback, letting Wario combo out of it from low to mid percents.
- Down throw deals more damage (8% → 11%).
- Forward throw deals less knockback, being worse for KO'ing.
Special Moves
- Chomp:
- Chomp now heals Wario while biting an opponent (0.6% per bite).
- Chomp does more damage per bite (2% → 2.5%).
- Chomp now has much more knockback and is capable of KO'ing at high percents.
- Chomp no longer has head intangibility.
- Chomp has more endlag on whiff.
- Chomp's explosion from eating explosives has reduced self-damage (5% → 3.6%.
- Wario is now unable to consume some stage items, such as fruits in Tortimer's Island, via Chomp.
- Wario Bike:
- Wario Bike now has a 6 second cooldown before being usable again.
- Wario Bike no longer bounces as much when thrown, giving less options as a projectile.
- A thrown Bike now has much more knockback than it had previously, now capable of launching opponents a fair distance.
- Wheelie slam comes out faster, to where it is now able to hit opponents as soon as the bike drops down, allowing it to hit opponents in the air more easily.
- Aerial Wario Bike now has physics when Wario isn't riding it, rather than staying static in animation.
- Wario Bike now releases smoke and sparks to signify how much damage it has taken.
- Wario now continually pumps his fist while performing a wheelie with the Wario Bike.
- Corkscrew:
- Corkscrew's hits connect far more reliably.
- Wario Waft:
- Wario Waft's fart cloud's visual effects have been redone.
- Wario now turns away from the screen when executing a fully-charged Wario Waft.
- A fully charged Waft now triggers Special Zoom.
- Full Waft's late hit now has hitlag.
- Wario-Man is no longer a transformation. Instead, Wario dashes forward, and if the rush connects, Wario-Man performs a cinematic comic book-style attack that launches enemies away at the end.
Classic Mode: I'm-a Gonna Win!
All of Wario's opponents are champions who utilize brute strength and hard, heavy-hitting attacks, much like Wario himself. The title refers to Wario's catchphrase in the international version of Mario Kart 64: "I'm-a Wario! I'm-a gonna win!"
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Ganondorf | Coliseum | Death Mountain | |
2 | Charizard | Pokémon Stadium 2 | Victory Road - Pokémon Ruby / Pokémon Sapphire | |
3 | Ike | Arena Ferox | Against the Dark Knight | |
4 | King Dedede | Fountain of Dreams | Gourmet Race (Melee) | |
5 | King K. Rool | Kongo Falls | Crocodile Cacophony | |
6 | Incineroar | Pokémon Stadium | The Battle at the Summit! | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Although Wario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Wario taunting on WarioWare Inc..
Wario charging a forward smash on 3D Land.
Wario performing Chomp on Tortimer Island.
Wario riding his Wario Bike ahead of Mario on Big Blue.
Wario teetering on the Spirit Train.
Wario getting pummeled by Giga Mac.
Luigi kicking Wario on the Bridge of Eldin.
Wario struck by Pichu's up smash on Pilotwings.
Piranha Plant attempts to bite a chomping Wario on Skyloft.
Wario buried near R.O.B. on Gaur Plain.
Ryu kicking a bike-riding Wario on Suzaku Castle.
Wario using Chomp to eat Young Link's bomb on Castle Siege.
Wario riding his bike behind Bewear on the Bridge of Eldin.
Wario performing his neutral air in Town and City.
Character Showcase Video
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Trivia
- Wario's entry on the Japanese Super Smash Blog was on August 2nd, 2018, the same day WarioWare Gold was released in Japan.
- Wario's buttons on his overalls in the E3 video, his showcase video, and one of his website screenshots were incorrectly gold, as opposed to their usual white. However, in the final game, the error was corrected.
Wario universe | |
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Fighters | Wario (SSBB · SSB4 · SSBU) |
Assist Trophies | Kat & Ana · Ashley |
Stages | WarioWare, Inc. · Gamer |
Other | 5-Volt |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Related universe | Mario |