Corrin in Super Smash Bros. Ultimate | |
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Universe | Fire Emblem |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Torrential Roar |
“ | Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Corrin is classified as fighter #62.
As in Smash 4, both the male and female versions of Corrin are playable, and the English voicework from the same game done by Cam Clarke and Marcella Lentz-Pope have been repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Corrin's model features a more subdued color scheme.
- Corrin's high knockback voice clips, previously only heard in SSB4's Sound Test, are now used properly.
- Corrin now has a unique victory theme, based upon Lost in Thoughts All Alone.[1]
Attributes
- Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
- Corrin dashes faster.
- Corrin's double jump covers less distance.
Ground Attacks
- Neutral attack:
- Dash attack:
- Dash attack has less end lag.
- Forward smash:
- Forward smash now has a water hit effect.
Aerial Attacks
- All aerials, except down aerial, have less landing lag (Neutral: frame 13 → 10, Forward: 14 → 8, Back: 14 → 13, Up: 15 → 9).
- Forward aerial:
- Forward aerial has more startup.
- Back aerial:
- Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
- Down aerial:
- Down aerial's landing hit deals more knockback.
Throws/other attacks
- Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
- Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
- Forward throw:
- Forward throw has lower base knockback.
- Down throw:
- Down throw has considerably higher knockback, making it better for KOs.
Special Moves
- Dragon Fang Shot:
- Dragon Fang Shot has had its stun time decreased.
- Dragon Fang Shot has had its knockback angle decreased, thus preventing follow-ups from back aerial, Dragon Lunge, and a fully charged Dragon Fang Bite.
- Dragon Lunge:
- Dragon Lunge can now be canceled by pressing down on the control stick.[2]
- The opponent can act out of Dragon Lunge if you attempt to cancel it.
- The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
- Dragon Lunge Kick now travels a shorter distance.
- Pinned Dragon Lunge will end automatically if left idle much faster than before.
- Dragon Lunge now has less range due to Corrin's lower position when performing it.
- After performing Dragon Lunge, Corrin cannot perform a full hop or neutral aerial.
- Draconic Ascent:
- Draconic Ascent starts faster.
- Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
- Draconic Ascent has had its knockback increased dramatically.
- Counter Surge:
- Counter Surge now has slightly more active frames.
- The counterattack no longer covers him from above, which gives it less vertical range and making it unsafe from opponents attacking above him. It also deals dramatically less knockback, no longer being one of the strongest counterattacks in the game.
- The counterattack has more ending lag.
Classic Mode: Between White and Black
As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between Nohr and Hoshido.
Round | Opponent | Stage | Notes |
---|---|---|---|
1 | Dr. Mario | Golden Plains | |
2 | Dark Samus | Brinstar Depths | |
3 | Corrin, Daisy (white costume), and Palutena (white costume) | Mario Galaxy | Peach and Rosalina & Luma in black costumes are CPU allies. |
4 | Pit and Dark Pit | Reset Bomb Forest | Another Corrin is a CPU ally. |
5 | 6 Mr. Game & Watches (3 white, 3 black) | Great Cave Offensive (Ω form | |
6 | Corrin, Lucina (black costume), and Robin | Castle Siege | Marth and Chrom in white costumes are CPU allies. |
Bonus Stage | |||
Final | Master Hand | Final Destination | On a high intensity, Crazy Hand teams up with Master Hand. |
Role in World of Light
Although Corrin does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Corrin idling on Suzaku Castle.
Using his neutral attack's first hit on Mario Galaxy.
Female Corrin performing her forward throw on Little Mac on Kalos Pokémon League.
Male and female Corrins on the Great Plateau Tower.
Unleashing Torrential Roar.
Female Corrin wearing the Bunny Hood on Luigi's Mansion.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
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References
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |