Super Smash Bros. Ultimate

Bowser (SSBU)

Revision as of 21:08, December 8, 2018 by 87.115.86.165 (talk) (A frame-by-frame test of forward air in Training mode shows that not only is the animation the same as Sm4sh's, the first hitbox also comes out on the same frame, so the attack's startup hasn't changed.)
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This article is about Bowser's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bowser.
Bowser
in Super Smash Bros. Ultimate
Bowser SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Giga Bowser Punch
Bowser (SSBU)
Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros. his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bowser (クッパ, Koopa) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018. As opposed to being a starter character like in previous Smash games, Bowser is now an unlockable character. Bowser is classified as fighter #14.

Bowser retains the realistic roar voice clips that he had in Super Smash Bros. 4.

Changes from Super Smash Bros. 4

Most of Bowser's changes are to make him better at defensive play through the amplification of Super Armor on tilts and smash attacks and having increased grounded and aerial mobility. In exchange, some of Bowser's heavier hitting moves were nerfed, such as up air, and his infamous up throw combos.

Aesthetics

  •   As with all veterans returning from Smash 4, Bowser's model features a more subdued color scheme. His colors overall are slightly darker and more monotone, similar to his appearance in Melee, while his scales, hair, horns, and spikes exhibit simple detailing, similar to his design in Brawl.
  •   Bowser has been made more expressive than previous installments with facial expressions reminiscent of his appearances in the Mario series.
  •   Bowser has a new victory pose. He now breathes fire towards the screen before striking a pose that is similar to his Smash 4 artwork. It replaces his shell spinning victory pose.
  •   Bowser's roaring victory pose now shows him performing a headbutt with his horns before rearing his head back to roar. His body also faces more towards the screen during said animation.
  •   Bowser's claw slashing victory pose now shows him running up to the victory area before slashing the air with his claws.
  •   Up and side taunts have been shortened, the latter also updated to match his upright stance.

Attributes

  •   Like all characters, Bowser's jumpsquat animation now takes three frames to complete (down from eight).
  •   Bowser's universal heavy armor (officially known as "Tough Guy") seems to be amplified, to the point where he can resist attacks like Villager's slingshot, and the linking hits of Mewtwo's up smash.
  •   Bowser dashes much faster. Standardized initial dash speeds vastly improves Bowser's ground mobility even further as his initial dash speed has gone from the slowest in Smash 4 to among the fastest in Ultimate.
  •   Bowser's air speed is faster.
  •   Bowser's falling speed is much faster.
  •   Bowser is heavier.

Ground attacks

  •   Bowser now has super armor during the startup of all his tilt and smash attacks.
  • Neutral attack:
    •   Neutral attack is now a sumo-style palm strike followed by a punch.
    •   Both hits of neutral attack deal slightly less damage.
  • Forward tilt:
    •   Forward tilt is now a swung backhand punch with the arm slightly bent. The fist is enlarged while the hitbox is out, so its range appears unaltered.
  • Up tilt
    •   Up tilt deals more damage.
  • Down tilt:
    •   Down tilt is faster, allowing both hits to link more reliably, and the first strike can trip at low percents.
    •   Down tilt deals less damage, with both hits combined now dealing less damage than the first hit in Smash 4.
  • Forward smash:
    •   Forward smash has slightly less endlag.
  • Up smash:
  • Down smash:
    •   Bowser has a new down smash: a grounded claw swipe that hits forward then backward, similar to Wolf's. This improves the range of Bowser's old down smash and deals much more knockback. The animation is also much faster.
    •   Down smash has fewer active frames and slightly increased start up.

Aerial attacks

  •   All aerials have much less landing lag.
  • Neutral aerial:
    •   Neutral aerial's hits connect less reliably.

Throws/other attacks

  •   Grab has quicker startup but also longer endlag.
  •   Pummel is faster but deals less damage.
  • Up throw:
    •   Up throw deals more damage and knockback.
    •   Up throw's increased knockback removes most of its combo potential.
    •   Bowser now hops on the final hit of up throw.
  • Down throw:
    •   Down throw has faster start-up and does more damage.

Special Moves

  • Fire Breath:
    •   Fire Breath is more vibrant in color as opposed to the more realistic flame in Smash 4.
  • Flying Slam:
    •   Flying Slam is faster. Its aerial variant now has the same amount of startup lag as its grounded one, and it has less startup lag outright.
    •   Flying Slam's grounded variant has more endlag and its aerial one no longer autocancels upon landing.
    •   Flying Slam now has Bowser spin around more dramatically on the way down and now has an explosion effect on landing.
  • Whirling Fortress:
    •   Grounded Whirling Fortress does more damage and has less ending lag.
    •   The final hitbox of aerial Whirling Fortress has significantly improved knockback, making its ending much harder to punish and now making it a KO move.
    •   Aerial Whirling Fortress has less landing lag.
    •   Aerial Whirling Fortress travels a shorter distance.
    •   Aerial Whirling Fortress deals overall less damage.
    •   Aerial Whirling Fortress now has Bowser spin more at an angle toward the camera.
  • Bowser Bomb:
  •   Giga Bowser's functionality has drastically changed: rather than utilizing Bowser's Brawl moveset, he teleports to the background of the stage in giant form, and aims a single punch that can cause an instant Screen KO at high percents or launch opponents at low percents. It is now called Giga Bowser Punch.

Classic Mode: The Red One, Every Red One!

Bowser's opponents are all wearing attire that is red, which is a reference to his mortal enemy (Mario) wearing red clothing.

Round Opponent Stage
1 2 Mii Brawlers, Mii Gunner, and Mii Swordfighter Find Mii
2 Ken Suzaku Castle
3 Samus Norfair
4 Giant Charizard and Giant Incineroar Pokemon Stadium 2
5 Diddy Kong Kongo Jungle
6 Rathalos ?
Bonus Stage
Final Mario, then Metal Mario New Donk City (Ω form)

Note: When fighting the Mii Fighters, they all wear Mario Caps.

Role in World of Light

Bowser was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Bowser was present when Galeem unleashed his beams of light. Bowser attempted to fight back against the beams, using his Fire Breath alongside the Pokémon Trainer and his Pokémon. This effort ended up being fruitless however, as Bowser was vaporized and placed under Galeem's imprisonment alongside the other fighters (except for Kirby).

Alternate costumes

 

Gallery

Character Showcase Video

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Trivia

  • Bowser's official artwork resembles a pose he commonly makes for Mario games, being almost identical to official art for Super Mario 64 DS, Fortune Street and Mario Party 10 (albeit mirrored in Mario Party 10).
  • Like in Smash 4, he was the first Melee newcomer to be confirmed.
  • During the segment of the E3 2018 Nintendo Direct focusing on Bowser, Sakurai states that the changes made to his Final Smash are an allusion to the boss fight with Baby Bowser at the end of Yoshi's Island.