Bowser Jr. in Super Smash Bros. Ultimate | |
---|---|
Universe | Mario |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Shadow Mario Paint |
“ | The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Bowser Jr. (クッパJr., Koopa Jr.) is a playable character in Super Smash Bros. Ultimate. He returns with his Junior Clown Car, and the Koopalings also return as his alternate costumes. Bowser Jr. is classified as fighter #58.
As in Smash 4, Caety Sagoian's portrayals of Bowser Jr. in the Mario games were repurposed for Ultimate. Additionally, the Koopalings' portrayals in the Mario games that were used in Smash 4 were also repurposed for Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Bowser Jr.'s model features a more subdued color scheme. Like his father, his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the Koopalings.
- The Junior Clown Car is more expressive, with new facial animations when Bowser Jr. gets hit and when he misses a grab.
- The Koopalings are more emotive than before, their eyes and mouths animating somewhat differently from Junior's. Before, only Lemmy had unique expressions.
- Instead of a hammer, the Koopalings pull out their respective wands from Super Mario Bros. 3 and New Super Mario Bros. Wii.
Attributes
- Like all characters, Bowser Jr.'s jumpsquat animation now takes three frames to complete (down from 6).
- Bowser Jr. dashes faster.
- Bowser Jr.'s Clown Car hurtbox takes priority over his body hurtbox, meaning that the opponent has to intentionally aim for his head to deal increased damage. This means Bowser Jr. will take less damage on average compared to other characters.
Ground Attacks
- Neutral attack connects more reliably, and has increased KO potential.
- The last hit of Bowser Jr.'s neutral attack is now an uppercut, making its hitbox larger.
Aerial Attacks
- All aerials have less landing lag.
- Neutral aerial now autocancels out of a shorthop.
Throws/other attacks
- Bowser Jr. now preemptively pulls out his toy hammer in his grab animation.
- Standing grab is faster.
- Standing grab has less range.
- Pummel's animation is slightly different and faster than before.
- Up throw has less ending lag and base knockback, allowing Bowser Jr. to combo off of it.
- Down throw deals significantly more damage.
Special Moves
- Clown Cannon
- Clown Cannon can fire a cannon ball while another one is already in play.
- Clown Cannon has less startup and endlag, but travels slower, letting one follow it. Overall, this improves its utility.
- Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by Shotzos, instead of flying straight.
- Clown Kart Dash
- Clown Kart Dash has super armor on all hitboxes.
- After cancelling Clown Kart Dash, Bowser Jr. keeps his double jump .
- Clown Kart Dash can no longer be airdodged out of.
- Clown Kart Dash makes Bowser Jr. jump higher on sloped platforms.
- Abandon Ship!
- Abandon Ship!'s Hammer Swing is faster.
- Abandon Ship!'s Hammer Swing has a smaller hitbox.
- Abandon Ship!'s explosion has less knockback.
- Mechakoopa
- Mechakoopa has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.
- Mechakoopas will cling onto the opponent it makes contact with, which means that it will detonate on them even if they're being knocked away as they got triggered.
- The Mechakoopa now explodes upon hitting a shield.
- Shadow Mario Paint is active for a shorter amount of time.
Role in World of Light
Bowser Jr. and the Koopalings were absent in the World of Light trailer, though they presumably became spirits alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Instead of alternate color schemes, Bowser Jr.'s alternate costumes consist of the Koopalings. Bowser Jr.'s Junior Clown Car is the only one with black eyes and horizontal orange "eye paint", while the Koopalings' Clown Cars have yellow mechanical eyes with vertical black "eye paint". All of the Koopalings have their own models and voice clips.
Gallery
Charging his forward smash on 3D Land.
Performing his dash attack on Princess Peach's Castle.
Jabbing at Villager on Boxing Ring.
Performing his forward tilt towards tempura shrimp on Tomodachi Life.
Roy, Iggy, Larry, and Ludwig on Wuhu Island.
Idling next to Snake on Tomodachi Life.
Struck by Alucard on Castle Siege.
Character Showcase Video
<youtube>fZ2dm9EoJfE</youtube>
Trivia
- The "Everyone is Here!" trailer features a visual glitch: when Lemmy uses his down taunt, his face disappears for a few frames at the end of the animation.
- The Junior Clown Car also shows a visual glitch, with two mouths overlapping each other when Ludwig is seen falling off a ledge.
- In Bowser Jr.'s showcase video, at one point the seven Koopalings follow Jr. in the same order they are fought in New Super Mario Bros. U.
- The render of Lemmy resembles artwork of him from New Super Mario Bros. U. Similarly, the render of Wendy resembles an illustration of her from Super Mario World.