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This article is about Corrin's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Corrin.
For smasher info, see Kamui.
Corrin
in Super Smash Bros. Ultimate
Corrin SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in SSB4


Availability Unlockable
Final Smash Torrential Roar
Corrin (SSBU)
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Corrin (カムイ, Kamui) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018. Corrin is classified as fighter #62.

As in Smash 4, both the male and female versions of Corrin are playable, and are voiced in English by Cam Clarke and Marcella Lentz-Pope, respectively.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

Attributes

  •   Like all characters, Corrin's jumpsquat animation now takes three frames to complete (down from 6).
  •   Corrin dashes faster.
  •   Corrin's double jump covers less distance.

Ground Attacks

  •   The third hit of neutral attack is now an outward slash rather than a stab.
    •   The individual hits of Corrin's infinite are much faster, and trap opponents more reliably.
  •   Dash attack has less end lag.
  •   Corrin's forward smash now has a water hit effect.

Aerial Attacks

  •   All aerials, except down aerial, have less landing lag.
  •   Forward aerial has 2 frames more of startup lag.
  •   Back aerial pushes Corrin farther forward, which improves its safety and recovery potential.
  •   Down aerial's landing hit deals more knockback.
  •   Up aerial has had its kill power increased, now having the same amount of kill power as pre patch Smash 4 Corrin.

Throws/other attacks

  •   Standing grab has increased start-up lag and ending lag, and dash grab has increased ending lag.
  •   Corrin has a new pummel, a knee-kick. It is additionally faster than his previous pummel.
  •   Forward throw has lower base knockback.
  •   Down throw has considerably higher knockback, making it better for KOs.
  •   Up Throw has had it's kill potential weakened due to the changes to Rage.

Special Moves

  •   Dragon Fang Shot:
    •   Dragon Fang Shot has had its stun time decreased.
    •   Dragon Fang Shot has had its knockback angle decreased, thus preventing follow-ups from back aerial, Dragon Lunge,and a fully charged Dragon Fang Bite.
  •   Dragon Lunge:
    •   Dragon Lunge can now be canceled by pressing down on the control stick.[2]
    •   The opponent can act out of a Instant Pin Dragon Lunge if you attempt to cancel it.
    •   The kick portion of Dragon Lunge has Corrin slant towards the ground during the kick itself, rather than after. This, combined with the slower speed of the kick, ends up reducing the distance that the kick travels, which reduces its utility, and makes it easier to punish.
    •   Dragon Lunge Kick now travels a shorter distance.
    •   Pinned Dragon Lunge will end automatically if left idle much faster than before.
    •   Instant Pinned Dragon Lunge now has less range due to Corrin's lower position when performing it.
    •   After performing Dragon Lunge, Corrin cannot perform a full hop or neutral aerial.
  •   Draconic Ascent:
    •   Draconic Ascent starts faster.
    •   Draconic Ascent halts at the end of the move instead of granting slight momentum, reducing its recovery potential.
    •   Draconic Ascent has had its knockback increased dramatically.
  •   Counter Surge:
    •   Counter Surge now has slightly more active frames.
    •   The counterattack no longer covers him from above, which gives it less vertical range and making it unsafe from opponents attacking above him. It also deals dramatically less knockback, no longer being one of the strongest counterattacks in the game.

Classic Mode: Between White and Black

As the name suggests, Corrin's opponents are all in either white or black alternate costumes, referencing Corrin's struggle in choosing between Nohr and Hoshido.

Round Opponent Stage
1 Dr. Mario Golden Plains
2 Dark Samus Brinstar Depths
3 Corrin, Daisy (white costume), and Palutena (white costume) Mario Galaxy
4 Pit and Dark Pit Reset Bomb Forest
5 6 Mr. Game & Watches (3 white, 3 black) Great Cave Offensive (Ω form
6 Corrin, Lucina (black costume), and Robin Castle Siege
Bonus Stage
Final Master Hand Final Destination

Note: Rounds 3, 4, and 6 are team battles. In round 3, Corrin's teammates are Peach and Rosalina & Luma in black costumes. In round 4, another Corrin acts as a teammate. In round 6, Corrin's teammates are Marth and Chrom in white costumes.

Role in World of Light

Corrin was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

 

Gallery

Character Showcase Video

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References